Limerick students showcase their digital technology projects

Jess Casey

Reporter:

Jess Casey

Email:

jess.casey@limerickleader.ie

Limerick students showcase their digital technology projects

Seán Canney TD, Minister of State with responsibility for Digital Development, presented the Ardscoil Ris students with certificates of participation

ARDSCOIL Rís students recently showcased two projects, aimed at reducing stress for first years, as schools from across Ireland presented digital technology projects at the School Digital Champion Project event in Dublin.

Students from the secondary school on the North Circular Road represented Limerick at The Foundry @ Google at the showcase, which marked the final event in this year’s School Digital Champion Programme.

The quality of projects displayed by students were “exemplary”, according to Minister of State with responsibility for Digital Development Seán Canney. 

“Not only did the programme encourage students to develop their creativity, critical-thinking, and communications skills, but equally importantly it provided students with a platform to drive digital adoption outside the walls of the classroom by connecting with local enterprises and the wider community.”

Ardscoil Rís students presented not one but two different projects, aimed at reducing stress for new students. 

One team created a video that incoming first years can watch before starting, to give them a good insight into what a school day is like for students in the school. 

The video aims to reduce anxiety for incoming students by giving them an opportunity to see what a typical day in the school will look like. 

A second team created an app for new students and teachers with different pieces of information about the school, from extracurricular activities to school rules.

At the showcase, 57 projects from 39 schools representing 18 counties across Ireland were displayed, focused on how digital technology could be used to make a difference to students’ schools, homes, local community, and local businesses. 

The submissions presented covered a wide array of topics, with recycling, sports, mobile apps and video content and digital education being of particular interest to students.